
From there I was able to get on board God of War about a year later. That first game was Battlestar Galactica. I paid my dues, made contacts, and practiced my craft for eight years before I got my first professional gig as a composer for games. The days of the “bleeps” and “bloops” were long gone, and the bar was being considerably raised for music.

Games were entering a new era at the time. My interest in music always skewed towards orchestral scores that were epic in nature. You have worked on some amazing projects tell us how you got into composition for games? What would you say has been your most challenging project so far?Įver since I graduated from UCLA, I wanted to write music for games. Thank you so much for speaking to The Sound Architect™ Cris, it’s great to speak to you! After graduating from UCLA with a degree in Music Composition, Velasco pursued his passion to write music for visual media his first major release was composing for Sony’s blockbuster God of War.Ī prolific and versatile composer, Velasco has become one of the most sought-after composers in interactive entertainment, scoring many major titles including Company of Heroes 2, Mass Effect 3, Borderlands 2, ZombiU, Warhammer 40,000: Space Marine, God of War 3, Tron: Evolution, Borderlands, God of War 2, Darksiders, Clive Barker’s Jericho, and many more.Ĭ ris Velasco lives in Los Angeles and is represented by Soundtrack Music Associates. Cris is a multiple award-winning composer of epic orchestral, dark experimental and modern hybrid music scores for video games, film and television.


The Sound Architect™ speaks to brilliant composer, Cris Velasco.
